Speaking of the clouds, we wanted to make them as round as possible! Not only the normals, but the silhouette also needed to be super smooth. Using low
poly or 2d clouds wasn’t an option to achieve the look we had in mind, so we made two high poly models and then used DRACO compression to lower their
That’s quite a lot of vertices, but since the whole experience was so minimalistic otherwise, we could afford it. Those clouds are not just part of the decor,
they basically are the entire decor, so it wasn’t the time to be cheap!
We then duplicated these two models throughout the whole experience while only changing their transform attributes (scale, position, rotation) to trick the
user into thinking there were multiple models of clouds.